Godot Launcher 1.13.0: Move and share export templates
Godot Launcher 1.13.0 lets you move export templates to another drive and reuse them across projects. This release also adds coloured project tags, List view and terminal launches.
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View All TagsGodot Launcher 1.13.0 lets you move export templates to another drive and reuse them across projects. This release also adds coloured project tags, List view and terminal launches.
Godot Launcher 1.12.0 makes GitHub part of starting your next Godot project. Bring in a project from a repository you can access, including private repositories, or create a new project and publish its first commit to a private GitHub repository during setup.
There are improvements for everyday work too: a compact project list, terminal shortcuts and easier access to the Godot editor your project needs.
Godot Launcher 1.11.0 adds built-in VSCodium support alongside Visual Studio Code. The launcher can find either editor, configure Godot to open scripts in it, and prepare the project setup.
This release also reorganizes the Projects view around project cards and adds clearer workflows for project setup, Project Settings, and Godot editor installs.
Godot Launcher 1.10.0 is for projects that do not always fit the default path: local engine builds, patched Godot editors, older projects that ask for a missing editor, and VS Code config files that need a careful recovery path.
You can now register your own Godot builds next to official releases, pick them per project, and keep importing projects even when the exact editor is not installed yet.
Godot Launcher 1.9.0 brings two practical quality-of-life improvements. You can now create a new project in the parent folder you actually want with Overwrite Project Path, and app updates now follow a clearer two-step flow: download when you are ready, then restart once the update is prepared.
Add projects faster with a simple drag and drop flow. Drop a project.godot file, or many at once,
and watch them appear with a live progress indicator. You can also opt into prerelease
updates from Preferences to try beta builds early, macOS users will see a refreshed icon
tuned for macOS 26, and Linux builds now ship as deb and rpm starting with 1.8.0.
Godot Launcher 1.7.0 lands today as a focused patch release. It brings native Windows ARM64 packages, a quick way to refresh cached editor downloads, and a sturdier migration system that keeps configs tidy whenever we ship under-the-hood changes. No shiny UI shifts, just the boring reliability work that keeps launches smooth.
Godot Launcher 1.6.0 keeps your projects and tools in lockstep. Automatic editor syncing now updates VS Code and Godot settings whenever you import a project or switch releases, while smarter validation catches disappearing installs before they interrupt your day. You can also toggle VS Code integration and bootstrap Git straight from a project's overflow menu, so getting started (or recovering from a tooling change) takes just a few clicks.
Godot Launcher 1.5.0 leans into internationalisation, making the launcher accessible to more developers from the moment they open the app. You now get an auto-detected interface language out of the box, plus a dedicated language picker that keeps the UI, native menus, and tray in sync across platforms.
The Godot Launcher just got a public roadmap. Here's why it matters and how you can follow along.