Skip to main content

4 posts tagged with "Godot Workflow"

Posts on improving development workflows in Godot

View All Tags

Godot Launcher 1.12.0: Import and publish projects with GitHub

ยท 3 min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.12.0 makes GitHub part of starting your next Godot project. Bring in a project from a repository you can access, including private repositories, or create a new project and publish its first commit to a private GitHub repository during setup.

There are improvements for everyday work too: a compact project list, terminal shortcuts and easier access to the Godot editor your project needs.

Fast Godot Prototyping with Godot Launcher

ยท 3 min read
Mario Debono
Godot Launcher Maintainer

My Fast and Friendly Godot Prototyping Workflow (And Why I Open-Sourced Godot Launcher)โ€‹

As someone who loves making games, fresh ideas and mechanics frequently pop into my head. The challenge? Quickly testing these new ideas in isolation is part of how I approach prototyping in Godot. For example, I might want to experiment with a unique inventory system separately first. This approach lets me see if the idea enhances my main project without cluttering or complicating it. It also forces me to design systems that are reusable from the get-go.