Godot Launcher 1.13.0: Move and share export templates
Godot Launcher 1.13.0 lets you move export templates to another drive and reuse them across projects. This release also adds coloured project tags, List view and terminal launches.
Posts on improving development workflows in Godot
View All TagsGodot Launcher 1.13.0 lets you move export templates to another drive and reuse them across projects. This release also adds coloured project tags, List view and terminal launches.
Godot Launcher 1.12.0 makes GitHub part of starting your next Godot project. Bring in a project from a repository you can access, including private repositories, or create a new project and publish its first commit to a private GitHub repository during setup.
There are improvements for everyday work too: a compact project list, terminal shortcuts and easier access to the Godot editor your project needs.
With the release of Godot 4.4, the editor now remembers the last window size and position. This small but useful improvement opens the door for a more flexible way to launch Godot projects, and the Godot Launcher 1.2.0 update supports it.
As someone who loves making games, fresh ideas and mechanics frequently pop into my head. The challenge? Quickly testing these new ideas in isolation is part of how I approach prototyping in Godot. For example, I might want to experiment with a unique inventory system separately first. This approach lets me see if the idea enhances my main project without cluttering or complicating it. It also forces me to design systems that are reusable from the get-go.