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3 posts tagged with "Visual Studio Code"

Posts about using Visual Studio Code with Godot

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Godot Launcher 1.11.0 - VSCodium Support and Project Setup

ยท 5 min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.11.0 adds built-in VSCodium support alongside Visual Studio Code. The launcher can find either editor, configure Godot to open scripts in it, and prepare the project setup.

This release also reorganizes the Projects view around project cards and adds clearer workflows for project setup, Project Settings, and Godot editor installs.

๐Ÿš€ Godot Launcher 1.6.0 - Smarter Projects, Resilient Installs

ยท 3 min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.6.0 keeps your projects and tools in lockstep. Automatic editor syncing now updates VS Code and Godot settings whenever you import a project or switch releases, while smarter validation catches disappearing installs before they interrupt your day. You can also toggle VS Code integration and bootstrap Git straight from a project's overflow menu, so getting started (or recovering from a tooling change) takes just a few clicks.

๐Ÿš€ Godot Launcher 1.1.0 - Hide .gd.uid Files in Visual Studio Code

ยท One min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.1.0 is out! ๐ŸŽ‰โ€‹

This release introduces a small but helpful quality-of-life feature for developers using Visual Studio Code. When creating a new Godot project with the Setup Visual Studio Code as Text Editor setting enabled, the launcher now automatically configures VSCode to hide Godot's autogenerated .gd.uid files by