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9 posts tagged with "Godot"

Godot related posts

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πŸš€ Godot Launcher 1.8.0 - Drag Projects In, Start Faster

Β· 2 min read
Mario Debono
Godot Launcher Maintainer

Add projects faster with a simple drag and drop flow. Drop a project.godot file, or many at once, and watch them appear with a live progress indicator. You can also opt into prerelease updates from Preferences to try beta builds early, macOS users will see a refreshed icon tuned for macOS 26, and Linux builds now ship as deb and rpm starting with 1.8.0.

πŸš€ Godot Launcher 1.6.0 – Smarter Projects, Resilient Installs

Β· 3 min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.6.0 keeps your projects and tools in lockstep. Automatic editor syncing now updates VS Code and Godot settings whenever you import a project or switch releases, while smarter validation catches disappearing installs before they interrupt your day. You can also toggle VS Code integration and bootstrap Git straight from a project’s overflow menu, so getting started (or recovering from a tooling change) takes just a few clicks.

πŸš€ Godot Launcher 1.1.0 – Hide .gd.uid Files in Visual Studio Code

Β· One min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.1.0 is out! πŸŽ‰β€‹

This release introduces a small but helpful quality-of-life feature for developers using Visual Studio Code. When creating a new Godot project with the Setup Visual Studio Code as Text Editor setting enabled, the launcher now automatically configures VSCode to hide Godot’s autogenerated .gd.uid files by

Fast Godot Prototyping with Godot Launcher

Β· 3 min read
Mario Debono
Godot Launcher Maintainer

My Fast and Friendly Godot Prototyping Workflow (And Why I Open-Sourced Godot Launcher)​

As someone who loves making games, fresh ideas and mechanics frequently pop into my head. The challenge? Quickly testing these new ideas in isolation is part of how I approach prototyping in Godot. For example, I might want to experiment with a unique inventory system separately first. This approach lets me see if the idea enhances my main project without cluttering or complicating it. It also forces me to design systems that are reusable from the get-go.