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9 posts tagged with "Release"

Posts about Godot Launcher releases and updates

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πŸš€ Godot Launcher 1.8.0 - Drag Projects In, Start Faster

Β· 2 min read
Mario Debono
Godot Launcher Maintainer

Add projects faster with a simple drag and drop flow. Drop a project.godot file, or many at once, and watch them appear with a live progress indicator. You can also opt into prerelease updates from Preferences to try beta builds early, macOS users will see a refreshed icon tuned for macOS 26, and Linux builds now ship as deb and rpm starting with 1.8.0.

πŸš€ Godot Launcher 1.6.0 – Smarter Projects, Resilient Installs

Β· 3 min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.6.0 keeps your projects and tools in lockstep. Automatic editor syncing now updates VS Code and Godot settings whenever you import a project or switch releases, while smarter validation catches disappearing installs before they interrupt your day. You can also toggle VS Code integration and bootstrap Git straight from a project’s overflow menu, so getting started (or recovering from a tooling change) takes just a few clicks.

πŸš€ Godot Launcher 1.1.0 – Hide .gd.uid Files in Visual Studio Code

Β· One min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.1.0 is out! πŸŽ‰β€‹

This release introduces a small but helpful quality-of-life feature for developers using Visual Studio Code. When creating a new Godot project with the Setup Visual Studio Code as Text Editor setting enabled, the launcher now automatically configures VSCode to hide Godot’s autogenerated .gd.uid files by