Introducing the Godot Launcher Public Roadmap
The Godot Launcher just got a public roadmap. Here's why it matters and how you can follow along.
The Godot Launcher just got a public roadmap. Here's why it matters and how you can follow along.
Godot Launcher v1.3.0 is out. This release focuses on small but impactful quality-of-life improvements to help keep your project list clean and your experience smooth.
With the release of Godot 4.4, the editor now remembers the last window size and position. This small but useful improvement opens the door for a more flexible way to launch Godot projects, and the Godot Launcher 1.2.0 update supports it.
You can now choose to launch each Godot project in windowed mode or not, independently.
This release introduces a small but helpful quality-of-life feature for developers using Visual Studio Code. When creating a new Godot project with the Setup Visual Studio Code as Text Editor
setting enabled, the launcher now automatically configures VSCode to hide Godotโs autogenerated .gd.uid
files by
As someone who loves making games, fresh ideas and mechanics frequently pop into my head. The challenge? Quickly testing these new ideas in isolation is part of how I approach prototyping in Godot. For example, I might want to experiment with a unique inventory system separately first. This approach lets me see if the idea enhances my main project without cluttering or complicating it. It also forces me to design systems that are reusable from the get-go.