Introducing the Godot Launcher Public Roadmap
The Godot Launcher just got a public roadmap. Here's why it matters and how you can follow along.
Posts about the Godot Launcher open-source tool
View All TagsThe Godot Launcher just got a public roadmap. Here's why it matters and how you can follow along.
Godot Launcher v1.3.0 is out. This release focuses on small but impactful quality-of-life improvements to help keep your project list clean and your experience smooth.
Hey everyone, Paulskii here ๐
I'm one of the volunteers on the Godot Launcher project, and I had the chance to design the logo for it. Just wanted to share a bit of the process and how it came together.
With the release of Godot 4.4, the editor now remembers the last window size and position. This small but useful improvement opens the door for a more flexible way to launch Godot projects, and the Godot Launcher 1.2.0 update supports it.
You can now choose to launch each Godot project in windowed mode or not, independently.
As someone who loves making games, fresh ideas and mechanics frequently pop into my head. The challenge? Quickly testing these new ideas in isolation is part of how I approach prototyping in Godot. For example, I might want to experiment with a unique inventory system separately first. This approach lets me see if the idea enhances my main project without cluttering or complicating it. It also forces me to design systems that are reusable from the get-go.