π Godot Launcher 1.1.0 β Hide .gd.uid Files in Visual Studio Code
Β· One min read
Godot Launcher 1.1.0 is out! πβ
This release introduces a small but helpful quality-of-life feature for developers using Visual Studio Code. When creating a new Godot project with the Setup Visual Studio Code as Text Editor
setting enabled, the launcher now automatically configures VSCode to hide Godotβs autogenerated .gd.uid
files by including the following in settings.json
:
"files.exclude": {
"**/*.gd.uid": true // Exclude Godot's autogenerated UID files
}
These .gd.uid
files were introduced in Godot 4.4 as part of a new system to improve script tracking. While theyβre useful for the engine, they usually donβt need to be visible while coding.
This small tweak keeps your workspace clean and focused on the code that matters.
Download the latest version from godotlauncher.org.