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πŸš€ Godot Launcher 1.1.0 – Hide .gd.uid Files in Visual Studio Code

Β· One min read
Mario Debono
Godot Launcher Maintainer

Godot Launcher 1.1.0 is out! πŸŽ‰β€‹

This release introduces a small but helpful quality-of-life feature for developers using Visual Studio Code. When creating a new Godot project with the Setup Visual Studio Code as Text Editor setting enabled, the launcher now automatically configures VSCode to hide Godot’s autogenerated .gd.uid files by including the following in settings.json:

"files.exclude": {
"**/*.gd.uid": true // Exclude Godot's autogenerated UID files
}

These .gd.uid files were introduced in Godot 4.4 as part of a new system to improve script tracking. While they’re useful for the engine, they usually don’t need to be visible while coding.

This small tweak keeps your workspace clean and focused on the code that matters.

Download the latest version from godotlauncher.org.