Frequently Asked Questions (FAQs)
General Questions
What is Godot Launcher?
Godot Launcher is an open-source tool designed to manage Godot projects efficiently. It provides quick project setup, version management, system tray access, and automatic updates.
Is Godot Launcher free?
Yes! Godot Launcher is completely free and open-source under the MIT license. You can use, modify, and contribute to it.
How is Godot Launcher different from downloading Godot manually?
Godot Launcher simplifies the process of downloading and managing different versions of Godot, directly from the launcher (see: Installing an Editor) making it easier to switch between them without manual installation.
Does it work offline?
Yes, once you have downloaded the Godot versions you need, you can use them offline.
Which platforms does it support?
Godot Launcher is cross-platform and supports Windows, macOS, and Linux.
Can I use Godot 3 with the launcher?
Godot Launcher currently supports Godot Engine 4 and newer. Support for Godot 3 was removed due to low usage. However, if you require Godot 3 support, you can discuss the possibility of reintroducing it in the #launcher-discussions channel on the official Discord server.
Features & Functionality
Can I manage multiple Godot versions with the launcher?
Godot Launcher allows you to download and switch between different Godot versions seamlessly. Each project can be assigned a specific Godot version, ensuring compatibility and flexibility.
Does Godot Launcher support Git, and how does it work?
Yes! Godot Launcher lets you choose to automatically initializes Git when setting up a new project, including an initial commit for easy version control. Note: Git must be installed on your system for this feature to work.
Can I use VSCode with Godot Launcher?
Yes! Godot Launcher lets you choose to automatically configures VSCode paths and settings, making it easier to use for development without manual setup. Note: VSCode must be installed on your system for this feature to work. It also includes recommended extensions for VSCode to work with Godot development, including GDScript syntax highlighting.
How does the launcher handle project settings and configurations?
Each project maintains dedicated settings, preventing conflicts between different projects. This ensures that project-specific configurations remain isolated. Godot Launcher achieves this by running Godot Editor in Self-Contained mode: Windows & macOS: Each project includes a copy of the selected Godot Editor version. Linux: A symbolic link to the editor is used instead. We are working on improving this feature to provide a more seamless experience with symbolic links on all platforms.
Can I use Godot Launcher with existing projects?
Absolutely. Just use the 'Add' button to bring in any existing Godot project and assign it a specific engine version.
Where can I find my project settings?
Godot Launcher provides an export and import project settings feature, available in the project view. This allows you to easily back up or transfer project-specific configurations. There is also a quick access button to open the project settings folder in your file manager.
Will the launcher update itself automatically?
Yes, automatic updates ensure that you always have the latest features and bug fixes without needing to manually reinstall the launcher.
Installation & Setup
How do I install Godot Launcher?
You can download the latest release from the official website or from the GitHub releases page.
Do I need to install Godot separately?
No, Godot Launcher can download and manage Godot versions for you.
Troubleshooting & Support
I found a bug or need help. Where can I report it?
You can report bugs or feature requests on our GitHub Issues page. Before submitting a new issue, check if it has already been reported.
Can I contribute to the project?
Absolutely! Contributions are welcome. Check the CONTRIBUTING.md file for guidelines. There is also a detailed page about contributing